Aug 06, 2006, 04:19 PM // 16:19 | #1 |
Pre-Searing Cadet
Join Date: Aug 2006
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What Class should i be?
I know this is a stupid question and i should choose what class i should be myself, but what is the recommended class i should be? i.e: which is the most powerful or most affective class?
Thanks, Thugzz |
Aug 06, 2006, 04:20 PM // 16:20 | #2 |
Jungle Guide
Join Date: May 2005
Location: Finland
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Mesmers are the most powerful class. If you want to get in the groups really fast, choose monk class.
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Aug 06, 2006, 04:21 PM // 16:21 | #3 |
Lion's Arch Merchant
Join Date: Nov 2005
Location: England
Guild: Angels Symphonys [AnSy]
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every class has their place on the battlefield, you are right, you should just choose it by yourself, they all have their ups and downs.
Look not to others for knowledge... It's down to you to play a class, see if you like it and whether or not to stick to it and besides you'll always have a minimum of 4 Character slots anyway... |
Aug 06, 2006, 04:24 PM // 16:24 | #4 |
Pre-Searing Cadet
Join Date: Aug 2006
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Thanks guys
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Aug 06, 2006, 04:35 PM // 16:35 | #5 |
Pre-Searing Cadet
Join Date: Aug 2006
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oh yea sorry, lol another question: if i become say...... a monk, what should i choose as my secondary class? same question goes for if i become a mesmer.
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Aug 06, 2006, 04:41 PM // 16:41 | #6 | |
Krytan Explorer
Join Date: Jul 2006
Profession: Mo/Me
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Anyway, although mesmers are powerful, they're difficult to play and require a completely different style then the other classes (in my opinion). Warriors are the most basic class, very simple to play, but boring since all you do is charge in, mash the enemy, charge in, mash the enemy etc.. Personally I think rangers have very interesting possibilities because of their expertise, but mesmers with fast casting can also make interesting combinations. On a different note, Zakarr is absolutely correct, monks are almost always in high demand, and it's easy to get into a party while playing as one. Just be ware of the wammos who expect you to keep them alive no matter what they do As for secondary, my favourite is mesmer for spellcasters since it gives good energy management, but for a monk it also gives skills needed for specialized builds (bonder for example). But secondary is also a matter of taste... All combinations have possibilities, it's just up to you to get the most out of it. |
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Aug 07, 2006, 02:11 AM // 02:11 | #7 |
Ascalonian Squire
Join Date: Jul 2006
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Monk, by far, is the most powerfull class.
- Always wanted in groups - Always wanted in guilds - Ultimate healing power. Seriously, with divine favor and healing prayers, youre a healing juggernaut. - You're the lifeline of the party. If you fall, they all fall. - You decide when it is time to pull. no energy = no pulls. - Protection prayers? Oh hello damage soaking. Even ritualists can heal good if youre going protection! (i'm kidding, i love you ritsies!! <3<3) - You're getting it with the ladies; clean, shaved look, strong calm and virile, they like that. - Ascended kurzick 15k monk armor dyed black = hotness, go look on guildwiki! - If someone dies, you can either: a) blame the lag b) "you were out of range" c) low on energy Cool uh? It's not like they're going to kick you. If they do that, they lose the heals, that would be stupid, so they blame the assassin instead, which is how it should be! (i'm not kidding, 99% of them are energy-sponge retards). All these goodies because of one thing: ***people consider healing as a "boring" job*** Kids prefer smack with a big hammer or be "leet" with dual daggers! That's oh so cool! But with being a monk, you never wait for a group, you're spammed with guild invites, it's like being a rockstar! Srsly, monks rule. Erydan Ouragan [Mo/Me20] |
Aug 07, 2006, 02:16 AM // 02:16 | #8 | |
Jungle Guide
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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Aug 07, 2006, 02:18 AM // 02:18 | #9 |
Ascalonian Squire
Join Date: Jul 2006
Guild: Multiplay Uk [MPUK]
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for me it was w/mo, ytou know not getting alot of damage, and healing yourself. warrior (like everyone else) was the first class i could play. then i learned mesmers. mesmers can do anything, shut down casters, interupt, take out melee's etc. the last class i became good at was monk . now that i got the hang of it i find how important they can be and what support they can give. just pick by your stlye and what suites you best.
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Aug 07, 2006, 02:19 AM // 02:19 | #10 |
Krytan Explorer
Join Date: Apr 2006
Location: That plushie penguin on a shelf in your bed room
Profession: Rt/E
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mesmers? stop joking with us.. a monk or a ranger, those classes are good to start with, since monk has been covered... ranger!
You get a pet![secondaries too] You have the second best armor 3 energy regen arrows, beats the 2 warriors get You get to use a bow! no front line combat, but you can still do alot of damage! Tombs of the Primeval Kings! R/mo is used to farm/get alot of money from a place out in the desert, after the 3 missions in the desert! Bows have the max damage of a axe, and the max minimum damage of a sword! mesmers..... ha... heheheheha.. I made one and got her to divinity coast, henched it, no groups wanted a mesmer, and the skills recharge way too long Last edited by Plushie Penguin; Aug 07, 2006 at 02:29 AM // 02:29.. |
Aug 07, 2006, 02:20 AM // 02:20 | #11 | |
Ascalonian Squire
Join Date: Jul 2006
Guild: Multiplay Uk [MPUK]
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Aug 07, 2006, 02:24 AM // 02:24 | #12 | |
Site Legend
Join Date: Oct 2005
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mesmer are serioulsy underated by the "average" nub, monks can only heal if they have the energy to cast the spells and the same goes for the rest of the casters a mesmer can easily solo a warrior or any other melee based chars a mesmer in the right hands is lethal as for your first char if you have not decided i'd say go necro, they are good all round chars blood magic - self healing/dmg curses - support/dmg death - dmg/support via minions (also minions can be used as meat shields) soull reaping - energy managment |
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Aug 07, 2006, 04:15 AM // 04:15 | #13 |
Desert Nomad
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
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Ranger because rangers own, it's the truth.
It really is. |
Aug 07, 2006, 06:18 AM // 06:18 | #14 |
Academy Page
Join Date: Apr 2006
Guild: [IA]
Profession: Mo/Me
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i have a monk as my first, but plz, if you're not a competent player, dont play a monk...ive seen so many incompetent ones in the game that i start to wonder if the henchy healer is better or not.
but for your first char i wouldnt recommend mesmer cause it is a class that requires a slightly higher learning curve to master...now w/ the varying opinions of MESMER SUCKS and MESMER IS THE BEST...i think the difference is (esp after reading the posts)...you guys arent separately pvp from pve...mesmers in pvp own hard, mesmers in pve...well they own hard too but they have little to no place in parties...pve parties do not LOOK for mesmers, its next to assassin in the LOVE list. ps - dont make a wammo, we have like a horde of them running around everywhere |
Aug 07, 2006, 06:25 AM // 06:25 | #15 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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I've never played warriors, but it is a good base class to learn. You can always restart as something else once you learn the basics or if you figure you don't like that class. Whatever class you do pick, remember that each one plays differently. Monks can't tank well, etc...
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Aug 07, 2006, 07:06 AM // 07:06 | #16 |
Jungle Guide
Join Date: Feb 2006
Location: Netherlands
Guild: Defenders of the Blackblade [DotB]
Profession: W/
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Mesmer -> one of the more powerfull classes, very flexible buildwise, but very hard to play and not desirable in groups as most PUGs don't know the vallue of a Mesmer.
Monk -> you have all the power in the party if you choose to be a stuckup monk. Most people want you in their group, but it isn't for me. PUGs won't except you to do anything but be a healing monk. I didn't buy this game to watch red meters and try to keep them full (This is my opinion, i just dont like being a monk plus I suck at it ) Warrior -> Still the ultimate tank, stand in front and suck up the damage meatshield. I like being a warrior, esp. in parties with one or more warrior when you can change build to damage warrior if you talk about it with the other warrior(s). Ranger -> Stand in the back and shoot your arrows, make your enemies bleed, cripple them, poison them. Have a pet tank for you or stand in the front line and lay traps for the incoming mob of enemies. Or go farming as a "touch ranger", nice to kill bosses but green farming costs a lot of time for little result. Necromancer -> If you have factions you can get a group easy as a Minion Master, everybody and their mother wants a MM in their group. But even when setup as Spitefull Spirit they are very powerfull (maybe even more powerfull then a Elementalist who is set for full nuking). Good energy managment as you gain energy for everything arround you that dies. Elementalist -> choose an element and play your part. As earth ele you can be a tank, as fire ele you will be a nuker (and a vital part of a party), I have no idea what you can be as water of air ele in PvE though Assassin -> die a lot. Seriously, playing an assassin is hard and you will have trouble getting a group. If you play an assassin wrong you will die a lot. If you play it right you'll kill a lot. Just started an assassin, so can't really tell you a lot about it Ritualist -> never played it, but I'm affraid that PUGs will probably ask you to come as backup healer. Not sure about it though. |
Aug 07, 2006, 07:18 AM // 07:18 | #17 |
Ascalonian Squire
Join Date: Mar 2006
Profession: Mo/E
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It totally depends on what you want to do. I'm gonna go out on a limb here and guess that you're going to be more focused on PvE. If that's the case, I would not recommend mesmer until you've played through the game at least once. Nothing against the class, they're amazing for PvP, but for PvE you'll be making very good friends with the henchmen. Monk wouldn't be a bad place to start, especially because when you try a different character you'll appreciate the healing abilities of the monk and make for a more team-friendly player. Warriors are powerful, and probably the most simple to learn. But despite what anyone may suggest, don't worry about making a wrong choice. For the most part, this game is very well balanced, and there is not one profession that is infinitely more powerful or better than the others.
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Aug 07, 2006, 07:28 AM // 07:28 | #18 |
Krytan Explorer
Join Date: Apr 2006
Location: That plushie penguin on a shelf in your bed room
Profession: Rt/E
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to pick off some of what gonzo didn't put in, water eles can help a team kite[agro a foe, slow it down, damage it, run, and repeat], air eles are good for nuking one foe, with the benefit of 25% armor penatration[fire is aoe but no armor penatration]
ritualists are good for support with their spirits, like shadow song, that blinds foes, one takes 15 damage off of you when you get hit by a non mele attack, and some others |
Aug 07, 2006, 07:28 AM // 07:28 | #19 |
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Please do not make a W/Mo whatever you do. Please. PLEASE!!!
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Aug 07, 2006, 09:25 AM // 09:25 | #20 |
Forge Runner
Join Date: Jul 2006
Location: Denmark
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To be honest I actually think starting with a W/Mo would be a sensible thing for the simple reason that it's easy and you won't die all the time - it's actually a good way to get familiar with the game.
Playing a 'domination' Mesmer is my favorite build in the game, but it can be hard to play if you're a beginner since you don't really have any direct damage spells at all and you don't have any unconditional self heals either. |
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